The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
This article is a stub. You can help LawBreakers Wiki by expanding it.
This article is a stub. You can help LawBreakers Wiki by expanding it.
The Battle Medic is one of the Roles in LawBreakers. As the Battle Medic, hold SHIFT to use Hoverpack allowing her to move around the battlefield with ease. E will toss out a Support Drones, healing allies and Q, her Defense Grid ability, which will protect and shield allies.
Feng - Feng is the head of the Shura Corp.’s medical research laboratories in their secretive private security division. In the pursuit of scientific gain, he decided to conduct a dangerous experiment on himself which resulted in Feng requiring several cybernetic enhancements to his jaw and arm. Although it nearly killed him, his experiment was ultimately a success, and his newfound power could be the key to Shura Corp’s future global dominance.
Tokki - Tokki is a staunch supporter and believer in what the Valkyries stand for. Dedicating her education to medicine and medical technology, she would ultimately merge it with her childhood dream of being a Valkyrie and join up with them as an elite, front-line Battle Medic.
Description
The high-flying Battle Medic can rain explosives from up on high while simultaneously keeping multiple teammates alive. Their cohort of medical drones, a deadly grenade launcher, and a backup energy pistol allow the Battle Medic to weave between contributing to the carnage and helping their allies achieve greatness.
Bullet Type: Ballistic Projectile - Has traveltime and a bigger hitbox than Hitscan shots. Moderately affected by gravity
Shot Pattern: Grenade Launcher - Fires one explosive projectile that deals damage in an area of effect upon detonation
LMB: Impact Grenade - Detonates at the first point of impact on any surface
RMB: Bouncing Grenade - Detonates on direct impact with Enemies/Deployables/Physical Shields or after 1.1s after hitting any non-enemy surface
Clip Size: 6
Damage (Direct Hit): 145
Damage (Splash): 100 - 30
Self-Damage (Splash): 50 - 15 (Bouncing Grenades do NOT detonate on contact with Battle Medic´s own hitbox, they simply fly through)
Rate Of Fire: 1.66/s (0.6s/shot) 3.5s per full clip
Headshot: No
Reload Time: 2.4s (earliest possible time a player can shoot Lobber again)
3-tiered reload segments finish after: 0.6s -> 1.4s -> 2.15s (earliest possible time a player can interrupt the reload animation and still have the reload completed)
Bouncing Grenades have a smaller AoE than Impact Grenades (Likely to reduce zoning capabilities and/or self-dmg)
Both Grenades Have a maximum lifetime of 3.1s if they don´t hit any surface
Weapon Swap Time (between pressing the swap button until the first shot can be fired)