Tag: Visual edit |
@DeletedUser41327181 (talk | contribs) (Firefly Info + Weapon Swap times (have to redo them because I put them in from memory)) Tag: Visual edit |
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! Ability !! Ability Icon !! Default Key !! Ability Description |
! Ability !! Ability Icon !! Default Key !! Ability Description |
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− | | [[Lobber]] || align="center" | [[File:Ability_Lobber.png|60px]] || align="center" | {{Key|LMB}} || Grenade launcher with dual firing mode. |
+ | | [[Lobber]] || align="center" | [[File:Ability_Lobber.png|60px]] || align="center" | {{Key|LMB}}/{{Key|RMB}} || Grenade launcher with dual firing mode. |
+ | *Bullet Type: Ballistic Projectile - Has traveltime and a bigger hitbox than Hitscan shots. Moderately affected by gravity |
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+ | *Shot Pattern: Grenade Launcher - Fires one explosive projectile that deals damage in an area of effect upon detonation |
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+ | **LMB: Impact Grenade - Detonates at the first point of impact on any surface |
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+ | **RMB: Bouncing Grenade - Detonates on direct impact with Enemies/Deployables/Physical Shields or after 1.1s after hitting any non-enemy surface |
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+ | *Clip Size: 6 |
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+ | *Damage (Direct Hit): 145 |
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+ | **Damage (Splash): 100 - 30 |
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+ | *Self-Damage (Splash): 50 - 15 (Bouncing Grenades do NOT detonate on contact with Battle Medic´s own hitbox, they simply fly through) |
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+ | *Rate Of Fire: 1.66/s (0.6s/shot) 3.5s per full clip |
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+ | *Headshot: No |
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+ | *Reload Time: 2.4s (earliest possible time a player can shoot Lobber again) |
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+ | **3-tiered reload segments finish after: 0.6s -> 1.4s -> 2.15s (earliest possible time a player can interrupt the reload animation and still have the reload completed) |
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+ | *Bouncing Grenades have a smaller AoE than Impact Grenades (Likely to reduce zoning capabilities and/or self-dmg) |
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+ | *Both Grenades Have a maximum lifetime of 3.1s if they don´t hit any surface |
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⚫ | |||
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+ | |Weapon Swap Time (between pressing the swap button until the first shot can be fired) |
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+ | * Lobber -> Firefly: 0.7s |
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+ | * Firefly -> Lobber: 0.8s |
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+ | |- |
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⚫ | |||
+ | * Bullet Type: Straight projectile - Has traveltime and a bigger hitbox than Hitscan shots. Curving upwards very slightly in zero-G |
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+ | * Shot Pattern: Burst Fire 4 * 3 pellets/shot (total of 12) |
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+ | * Creation Pattern (per burst): upwards pointing isosceles Triangle |
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+ | * Rate of Fire: 1.33/s (0.75s/shot); 3.65s per full "clip) |
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+ | * Damage: 10 - 8 dmg/pellet = 30 - 24dmg/burst = 120 - 96dmg/shot |
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+ | * Headshot: No |
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+ | * Reload Time: 3.6s Overheat based |
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+ | ** No 3-tiered reload animation (Supposedly to emphasize its punishing side to players who don´t use it correctly) |
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| [[Defense Grid]] || align="center" | [[File:Ability Defense Grid.png|60px]] || align="center" | {{Key|Q}} || Protective dome-impulses enemies, heals and shields projectiles. |
| [[Defense Grid]] || align="center" | [[File:Ability Defense Grid.png|60px]] || align="center" | {{Key|Q}} || Protective dome-impulses enemies, heals and shields projectiles. |
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+ | * Heals for 300 HP over the duration |
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+ | * Lasts for 5 seconds |
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+ | * 90 seconds cooldown, which is reduced by healing allies |
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| [[Support Drones]] || align="center" | [[File:Ability Support Drones.png|60px]] || align="center" | {{Key|E}} || Two drones that attach to heal two teammates. |
| [[Support Drones]] || align="center" | [[File:Ability Support Drones.png|60px]] || align="center" | {{Key|E}} || Two drones that attach to heal two teammates. |
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+ | * Shield for 80 and heal for 200 over 6.25 |
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| [[Hoverpack]] || align="center" | [[File:Ability Hoverpack.png|60px]] || align="center" | {{Key|SHIFT}} || Traversal glide pack. Includes thrusters for vertical ascension. |
| [[Hoverpack]] || align="center" | [[File:Ability Hoverpack.png|60px]] || align="center" | {{Key|SHIFT}} || Traversal glide pack. Includes thrusters for vertical ascension. |
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+ | * Consumes fuel which last for about 18 seconds when not changing altitude |
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+ | |- |
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+ | |[[Regeneration]] |
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+ | | |
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+ | | |
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+ | |Automatically regenerates Health out of combat. |
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+ | * Regenerates 5 health per second when out of combat for 3 seconds |
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===Videos=== |
===Videos=== |
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{{#ev:youtube|crLHsH0PQH4|450|inline}} |
{{#ev:youtube|crLHsH0PQH4|450|inline}} |
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− | {{#ev:youtube| |
+ | {{#ev:youtube|wjd8pugA9_I|450|inline}} |
{{Nav characters}} |
{{Nav characters}} |
Latest revision as of 14:30, 22 January 2018
This article is a stub. You can help LawBreakers Wiki by expanding it. |
Battle Medic | |
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Learn the badass basics and rule the sky. | |
Law | Tokki |
Breaker | Feng |
Characters | |
Video Tutorial | |
The Battle Medic is one of the Roles in LawBreakers. As the Battle Medic, hold SHIFT to use Hoverpack allowing her to move around the battlefield with ease. E will toss out a Support Drones, healing allies and Q, her Defense Grid ability, which will protect and shield allies.
Characters[ | ]
- Breaker Character
- Feng - Feng is the head of the Shura Corp.’s medical research laboratories in their secretive private security division. In the pursuit of scientific gain, he decided to conduct a dangerous experiment on himself which resulted in Feng requiring several cybernetic enhancements to his jaw and arm. Although it nearly killed him, his experiment was ultimately a success, and his newfound power could be the key to Shura Corp’s future global dominance.
- Law Character
- Tokki - Tokki is a staunch supporter and believer in what the Valkyries stand for. Dedicating her education to medicine and medical technology, she would ultimately merge it with her childhood dream of being a Valkyrie and join up with them as an elite, front-line Battle Medic.
Description[ | ]
The high-flying Battle Medic can rain explosives from up on high while simultaneously keeping multiple teammates alive. Their cohort of medical drones, a deadly grenade launcher, and a backup energy pistol allow the Battle Medic to weave between contributing to the carnage and helping their allies achieve greatness.
Abilities[ | ]
Ability | Ability Icon | Default Key | Ability Description |
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Lobber | / | Grenade launcher with dual firing mode.
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Weapon Swap Time (between pressing the swap button until the first shot can be fired)
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Firefly | Burst fire energy pistol.
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Defense Grid | Q | Protective dome-impulses enemies, heals and shields projectiles.
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Support Drones | E | Two drones that attach to heal two teammates.
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Hoverpack | SHIFT | Traversal glide pack. Includes thrusters for vertical ascension.
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Regeneration | Automatically regenerates Health out of combat.
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Tactics[ | ]
Media[ | ]
Videos[ | ]
Roles | ||
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Characters | ||
Maps | ||
Factions |