The Battle Medic is one of the Roles in LawBreakers. As the Battle Medic, hold SHIFT to use Hoverpack allowing her to move around the battlefield with ease. E will toss out a Support Drones, healing allies and Q, her Defense Grid ability, which will protect and shield allies.
Feng - Feng is the head of the Shura Corp.’s medical research laboratories in their secretive private security division. In the pursuit of scientific gain, he decided to conduct a dangerous experiment on himself which resulted in Feng requiring several cybernetic enhancements to his jaw and arm. Although it nearly killed him, his experiment was ultimately a success, and his newfound power could be the key to Shura Corp’s future global dominance.
Tokki - Tokki is a staunch supporter and believer in what the Valkyries stand for. Dedicating her education to medicine and medical technology, she would ultimately merge it with her childhood dream of being a Valkyrie and join up with them as an elite, front-line Battle Medic.
Description[]
The high-flying Battle Medic can rain explosives from up on high while simultaneously keeping multiple teammates alive. Their cohort of medical drones, a deadly grenade launcher, and a backup energy pistol allow the Battle Medic to weave between contributing to the carnage and helping their allies achieve greatness.
Bullet Type: Ballistic Projectile - Has traveltime and a bigger hitbox than Hitscan shots. Moderately affected by gravity
Shot Pattern: Grenade Launcher - Fires one explosive projectile that deals damage in an area of effect upon detonation
LMB: Impact Grenade - Detonates at the first point of impact on any surface
RMB: Bouncing Grenade - Detonates on direct impact with Enemies/Deployables/Physical Shields or after 1.1s after hitting any non-enemy surface
Clip Size: 6
Damage (Direct Hit): 145
Damage (Splash): 100 - 30
Self-Damage (Splash): 50 - 15 (Bouncing Grenades do NOT detonate on contact with Battle Medic´s own hitbox, they simply fly through)
Rate Of Fire: 1.66/s (0.6s/shot) 3.5s per full clip
Headshot: No
Reload Time: 2.4s (earliest possible time a player can shoot Lobber again)
3-tiered reload segments finish after: 0.6s -> 1.4s -> 2.15s (earliest possible time a player can interrupt the reload animation and still have the reload completed)
Bouncing Grenades have a smaller AoE than Impact Grenades (Likely to reduce zoning capabilities and/or self-dmg)
Both Grenades Have a maximum lifetime of 3.1s if they don´t hit any surface
Weapon Swap Time (between pressing the swap button until the first shot can be fired)