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Battle Medic
Battle Medic
Learn the badass basics and rule the sky.
Law Tokki
Breaker Feng
Battle Medic
Video Tutorial

The Battle Medic is one of the Roles in LawBreakers. As the Battle Medic, hold SHIFT to use Hoverpack allowing her to move around the battlefield with ease. E will toss out a Support Drones, healing allies and Q, her Defense Grid ability, which will protect and shield allies.


Feng icon.jpg
Breaker Character
Feng - Feng is the head of the Shura Corp.’s medical research laboratories in their secretive private security division. In the pursuit of scientific gain, he decided to conduct a dangerous experiment on himself which resulted in Feng requiring several cybernetic enhancements to his jaw and arm. Although it nearly killed him, his experiment was ultimately a success, and his newfound power could be the key to Shura Corp’s future global dominance.
Tokki icon.jpg
Law Character
Tokki - Tokki is a staunch supporter and believer in what the Valkyries stand for. Dedicating her education to medicine and medical technology, she would ultimately merge it with her childhood dream of being a Valkyrie and join up with them as an elite, front-line Battle Medic.


The high-flying Battle Medic can rain explosives from up on high while simultaneously keeping multiple teammates alive. Their cohort of medical drones, a deadly grenade launcher, and a backup energy pistol allow the Battle Medic to weave between contributing to the carnage and helping their allies achieve greatness.


Ability Ability Icon Default Key Ability Description
Lobber Ability Lobber.png Left Mousebutton/Right Mousebutton Grenade launcher with dual firing mode.
  • Bullet Type: Ballistic Projectile - Has traveltime and a bigger hitbox than Hitscan shots. Moderately affected by gravity
  • Shot Pattern: Grenade Launcher - Fires one explosive projectile that deals damage in an area of effect upon detonation
    • LMB: Impact Grenade - Detonates at the first point of impact on any surface
    • RMB: Bouncing Grenade - Detonates on direct impact with Enemies/Deployables/Physical Shields or after 1.1s after hitting any non-enemy surface
  • Clip Size: 6
  • Damage (Direct Hit): 145
    • Damage (Splash): 100 - 30
  • Self-Damage (Splash): 50 - 15 (Bouncing Grenades do NOT detonate on contact with Battle Medic´s own hitbox, they simply fly through)
  • Rate Of Fire: 1.66/s (0.6s/shot) 3.5s per full clip
  • Headshot: No
  • Reload Time: 2.4s (earliest possible time a player can shoot Lobber again)
    • 3-tiered reload segments finish after: 0.6s -> 1.4s -> 2.15s (earliest possible time a player can interrupt the reload animation and still have the reload completed)
  • Bouncing Grenades have a smaller AoE than Impact Grenades (Likely to reduce zoning capabilities and/or self-dmg)
  • Both Grenades Have a maximum lifetime of 3.1s if they don´t hit any surface
Weapon Swap Time (between pressing the swap button until the first shot can be fired)
  • Lobber -> Firefly: 0.7s
  • Firefly -> Lobber: 0.8s
Firefly Ability Firefly.png Left Mousebutton Burst fire energy pistol.
  • Bullet Type: Straight projectile - Has traveltime and a bigger hitbox than Hitscan shots. Curving upwards very slightly in zero-G
  • Shot Pattern: Burst Fire 4 * 3 pellets/shot (total of 12)
  • Creation Pattern (per burst): upwards pointing isosceles Triangle
  • Rate of Fire: 1.33/s (0.75s/shot); 3.65s per full "clip)
  • Damage: 10 - 8 dmg/pellet = 30 - 24dmg/burst = 120 - 96dmg/shot
  • Headshot: No
  • Reload Time: 3.6s Overheat based
    • No 3-tiered reload animation (Supposedly to emphasize its punishing side to players who don´t use it correctly)
Defense Grid Ability Defense Grid.png Q Protective dome-impulses enemies, heals and shields projectiles.
  • Heals for 300 HP over the duration
  • Lasts for 5 seconds
  • 90 seconds cooldown, which is reduced by healing allies
Support Drones Ability Support Drones.png E Two drones that attach to heal two teammates.
  • Shield for 80 and heal for 200 over 6.25
Hoverpack Ability Hoverpack.png SHIFT Traversal glide pack. Includes thrusters for vertical ascension.
  • Consumes fuel which last for about 18 seconds when not changing altitude
Regeneration Automatically regenerates Health out of combat.
  • Regenerates 5 health per second when out of combat for 3 seconds