LawBreakers Wiki
Tag: Visual edit
(Firefly Info + Weapon Swap times (have to redo those because I had to put them in from memory))
Tag: Visual edit
 
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[[File:Role_Assassin.png|250px|right]]
 
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{{Infobox
The {{PAGENAME}} is one of the [[Roles]] in [[LawBreakers]]. As the Assassin, tap {{Key|SHIFT}} to dash avoiding incoming fire and right click to grapple the walls or enemies with your arc blades. To throw your enemies off ballance, press {{Key|E}} to use a Flux Blast to launch enemies up into the air. {{Key|Q}} will launch the Assassin into a [[Frenzy]] spin attack and while active it will reveals enemy positions and regenerates her health after each kill.
 
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| name = Assassin
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| image = Assassin.png
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| info = With two razor-sharp blades and an energy shotgun at her disposal, the Assassin excels in close-quarters-combat.
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| law = [[Hellion]]
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| breaker = [[Kitsune]]
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| roleimg = Assassin.jpg
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| trailer = oChtxn5pqBE
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}}
 
The '''Assassin''' is one of the [[Roles]] in [[LawBreakers]]. As the Assassin, tap {{Key|SHIFT}} to dash avoiding incoming fire and right click to grapple the walls or enemies with your arc blades. To throw your enemies off ballance, press {{Key|E}} to use a Flux Blast to launch enemies up into the air. {{Key|Q}} will launch the Assassin into a [[Frenzy]] spin attack and while active it will reveals enemy positions and regenerates her health after each kill.
   
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==Characters==
*Breaker Character: [[Kitsune]] -
 
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[[File:Kitsune_icon.jpg|64px|left|link=Kitsune]]
*Law Character: [[Hellion]] - The literal thorn in the side of [[Breakers]] everywhere, Hellion is an expert martial artist, unrelenting in the pursuit of justice at the end of her razor-sharp blades.
 
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;Breaker [[Characters|Character]]: [[Kitsune]] - Kitsune has run the Shura Corporation with an iron fist since the day she stepped up as heir. Despite her youth, Kitsune acts with decisive finesse in the boardroom as much as the battlefield. Shrewd, solitary and occasionally sarcastic, her skill with a blade is matched only by her need for vengeance. With the full might of Shura Corp. behind her and her brother, Kintaro, backing her up, nothing will stand in her way.
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[[File:Hellion_icon.jpg|64px|left|link=Hellion]]
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;Law [[Characters|Character]]: [[Hellion]] - Hellion is as deadly as she is playful. She could have become angry or spiteful after her legs were blown off, but this irreverent teen moves too quickly to dwell on the past. She attacks her job with confidence that belies her age, and a competitive edge that keeps even her allies on their toes. But don't let her smile fool you. In the wink of an eye she'll slit the throat of a heinous criminal, then take a selfie to prove it.
   
 
==Description==
 
==Description==
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With two razor-sharp blades and an energy shotgun at her disposal, the Assassin excels in close-quarters-combat. Capable of grappling to any surface or target, dashing in any direction, and disorienting incoming enemies and projectiles, the Assassin is a deceptive enemy that can traverse the battlefield with a deadly grace.
The Assassin is easily one of the deadliest combatants on the battlefield. With her razor-sharp blades, powerful Romerus energy shotgun, and hyper mobility, she can bring death from above, below, or any other direction she pleases. Swing circles around your opponents with the grapple line, disorient them with a flux blast, and dash in to land the killing blows. Players that enjoy fast-paced, acrobatic-style movement, melee combat, and objective-focused gameplay will feel right at home while playing the Assassin.
 
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As one of fastest, highest mobility roles in LawBreakers, the Assassin uses Arc Blades to melee enemies before they even know what gibbed them. On the rare occasions Hellion and Kitsune can’t grapple close enough for the silent kill, the Romerus Energy Shotgun will blast a hole in anyone who thinks they can outrun them. Toss in a Flux Grenade that releases a blast of gravity to send enemies flying, and a momentum-shifting quick dash, and the Assassin will surely steal your heart, your Blitzball, and your life.
   
 
==Abilities==
 
==Abilities==
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! Ability !! Ability Icon !! Default Key !! Ability Description
 
! Ability !! Ability Icon !! Default Key !! Ability Description
 
|-
 
|-
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| [[Arc Blades]] || align="center" | [[File:Ability_Arc Blades.png|60px]] || align="center" | {{Key|LMB}}/{{Key|RMB}} || Coupled taser machetes with grapple.<ref group="Rise Up Beta Patch notes">http://lawbreakers.nexon.net/en/news/article/23610/rise-up-beta-pc-patch-notes-0-3</ref>
| [[Arc Blades]] || align="center" | [[File:Abilities_Arc Blades.png|60px]] || align="center" | {{Key|LMB}} || The Arc Blades started as an experimental materials prototype for New Wellington, successfully incorporating ultracapacitor tech into their weapon designs with shocking results. The unique construction allows the wielder to utilize the blades as a grappling hook, swinging around obstacles with the energy tether. A skilled assassin can easily get the drop on unsuspecting victims, swiftly bringing them down with a deadly chain of attacks.
 
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* The Arc blades have the basic melee range of 400
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* First hit to an enemy deals 50, second 75 and third 100 damage (full combo 225 damage)
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* Hitting a target while directly aiming at it will result in a precision combo,
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** which deals 100, 150, 175 damage (full combo 425 damage)
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* A grapple can be fired with alternate fire, when hitting dealing 50 damage
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* When dragged to an enemy using grapple assassin performs an automatic attack dealing 175 damage
 
|-
 
|-
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|
| [[Romerus]] || align="center" | [[File:Abilities_Romerus.png|60px]] || align="center" | {{Key|RMB}} || Bellizzi's Romerus is a high-powered energy shotgun, designed to inflict far superior damage over traditional ballistics. Additionally, the Romerus can be overcharged, allowing it to condense a full magazine into a single devasting blast.
 
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|
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|
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|Weapon Swap Time (between pressing the swap button until the first shot can be fired)
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* Arc Blades -> Romerus: 0.47s
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* Romerus -> Arc Blades: 0.52s
 
|-
 
|-
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| [[Romerus]] || align="center" | [[File:Ability_Romerus.png|60px]] || align="center" | {{Key|LMB}}/{{Key|RMB}} || Energy Shotgun with burst and charge firing modes.
| [[Frenzy]] || align="center" | [[File:Abilities_Frenzy.png|45px]] || align="center" | {{Key|Q}} || By combining deep focus and meditation with performance enhancing supplements, the assassin can temporarily induce a state of frenzy, sharpening her sense to almost supernatural heights. She can will her body to rapidly regenerate wounds by feeding off the immense adrenaline provided by slaying her opponents and further prolong the effects of the frenzied state.
 
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* Magazine Size: 5
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* 1.15 seconds reload time
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* Shoots 5 slow moving projectiles per shot each dealing 8 up to 20 damage depending on range (5 x 20 damage = 100 damage)
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* When charged by using alt fire for 0.7 seconds,
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** firing 9 projectiles each dealing 12 up to 30 damage depending on range (9 x 30 damage = 270 damage)
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** firing the charged mode consumes all ammo in the current magazine
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** 7 shots kill at point blanc range
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** 5 shots alt fire
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** one of 3 guns with a single action reload
 
|-
 
|-
| [[Flux Blast]] || align="center" | [[File:Abilities_Flux Blast.png|45px]] || align="center" | {{Key|E}} || Flux Blast is an anomalous gravity weapon, designed to knock away opponents and deflect incoming projectiles, allowing the Assassin to execute an expedient escape.
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| [[Frenzy]] || align="center" | [[File:Ability_Frenzy.png|60px]] || align="center" | {{Key|Q}} || Damage attack reveals enemies, increases damage and life steal.
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* Restores 55 HP on hit
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* Performs three hits when activated with 650 range
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* Combo when in Frenzy deals 60, 90, 120 on first, second, third hit
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* Precision combo when in Frenzy deals 120, 180, 210 on first, second, third hit
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* Reveals nearby enemies trough walls indicated by a red silhouette
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* Lasts for 10 seconds
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** Kills extend the duration
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* 80 seconds cooldown
 
|-
 
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| [[Dash]] || align="center" | [[File:Abilities_Dash.png|45px]] || align="center" | {{Key|SHIFT}} || The Assassin's incredible agility allows her to dash around opponents with ease, dodging projectiles, and concluding combat before it has a chance to begin.
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| [[Flux Blast]] || align="center" | [[File:Ability_Flux Blast.png|60px]] || align="center" | {{Key|E}} || Impulse grenade that displaces enemies and projectiles.
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* deals 50 damage and knock backs enemies
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|-
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| [[Dash]] || align="center" | [[File:Ability_Dash.png|45px]] || align="center" | {{Key|SHIFT}} || Quickly strafe along move direction.
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* 3 charges with 4 seconds cooldown
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|-
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|Double Jump
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(Passive)
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|
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|align="center" | {{Key|SPACE}}
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|Can perform an addition jump while in mid-air. Double Jump resets after landing or grappling.
 
|}
 
|}
   
 
==Tactics==
 
==Tactics==
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==Media==
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===Videos===
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{{#ev:youtube|QapOU-9xvpc|450|inline}}
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{{#ev:youtube|U4yspAKFFc0|450|inline}}
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{{Nav characters}}
   
 
[[Category:Roles]]
 
[[Category:Roles]]

Latest revision as of 14:29, 22 January 2018


This article is a stub. You can help LawBreakers Wiki by expanding it.

Assassin
Assassin
With two razor-sharp blades and an energy shotgun at her disposal, the Assassin excels in close-quarters-combat.
Law Hellion
Breaker Kitsune
Characters
Assassin
Video Tutorial

The Assassin is one of the Roles in LawBreakers. As the Assassin, tap SHIFT to dash avoiding incoming fire and right click to grapple the walls or enemies with your arc blades. To throw your enemies off ballance, press E to use a Flux Blast to launch enemies up into the air. Q will launch the Assassin into a Frenzy spin attack and while active it will reveals enemy positions and regenerates her health after each kill.

Characters[ | ]

Kitsune icon
Breaker Character
Kitsune - Kitsune has run the Shura Corporation with an iron fist since the day she stepped up as heir. Despite her youth, Kitsune acts with decisive finesse in the boardroom as much as the battlefield. Shrewd, solitary and occasionally sarcastic, her skill with a blade is matched only by her need for vengeance. With the full might of Shura Corp. behind her and her brother, Kintaro, backing her up, nothing will stand in her way.
Hellion icon
Law Character
Hellion - Hellion is as deadly as she is playful. She could have become angry or spiteful after her legs were blown off, but this irreverent teen moves too quickly to dwell on the past. She attacks her job with confidence that belies her age, and a competitive edge that keeps even her allies on their toes. But don't let her smile fool you. In the wink of an eye she'll slit the throat of a heinous criminal, then take a selfie to prove it.

Description[ | ]

With two razor-sharp blades and an energy shotgun at her disposal, the Assassin excels in close-quarters-combat. Capable of grappling to any surface or target, dashing in any direction, and disorienting incoming enemies and projectiles, the Assassin is a deceptive enemy that can traverse the battlefield with a deadly grace.

As one of fastest, highest mobility roles in LawBreakers, the Assassin uses Arc Blades to melee enemies before they even know what gibbed them. On the rare occasions Hellion and Kitsune can’t grapple close enough for the silent kill, the Romerus Energy Shotgun will blast a hole in anyone who thinks they can outrun them. Toss in a Flux Grenade that releases a blast of gravity to send enemies flying, and a momentum-shifting quick dash, and the Assassin will surely steal your heart, your Blitzball, and your life.

Abilities[ | ]

Ability Ability Icon Default Key Ability Description
Arc Blades Ability Arc Blades Left Mousebutton/Right Mousebutton Coupled taser machetes with grapple.[Rise Up Beta Patch notes 1]
  • The Arc blades have the basic melee range of 400
  • First hit to an enemy deals 50, second 75 and third 100 damage (full combo 225 damage)
  • Hitting a target while directly aiming at it will result in a precision combo,
    • which deals 100, 150, 175 damage (full combo 425 damage)
  • A grapple can be fired with alternate fire, when hitting dealing 50 damage
  • When dragged to an enemy using grapple assassin performs an automatic attack dealing 175 damage
Weapon Swap Time (between pressing the swap button until the first shot can be fired)
  • Arc Blades -> Romerus: 0.47s
  • Romerus -> Arc Blades: 0.52s
Romerus Ability Romerus Left Mousebutton/Right Mousebutton Energy Shotgun with burst and charge firing modes.
  • Magazine Size: 5
  • 1.15 seconds reload time
  • Shoots 5 slow moving projectiles per shot each dealing 8 up to 20 damage depending on range (5 x 20 damage = 100 damage)
  • When charged by using alt fire for 0.7 seconds,
    • firing 9 projectiles each dealing 12 up to 30 damage depending on range (9 x 30 damage = 270 damage)
    • firing the charged mode consumes all ammo in the current magazine
    • 7 shots kill at point blanc range
    • 5 shots alt fire
    • one of 3 guns with a single action reload
Frenzy Ability Frenzy Q Damage attack reveals enemies, increases damage and life steal.
  • Restores 55 HP on hit
  • Performs three hits when activated with 650 range
  • Combo when in Frenzy deals 60, 90, 120 on first, second, third hit
  • Precision combo when in Frenzy deals 120, 180, 210 on first, second, third hit
  • Reveals nearby enemies trough walls indicated by a red silhouette
  • Lasts for 10 seconds
    • Kills extend the duration
  • 80 seconds cooldown
Flux Blast Ability Flux Blast E Impulse grenade that displaces enemies and projectiles.
  • deals 50 damage and knock backs enemies
Dash Ability Dash SHIFT Quickly strafe along move direction.
  • 3 charges with 4 seconds cooldown
Double Jump

(Passive)

SPACE Can perform an addition jump while in mid-air. Double Jump resets after landing or grappling.

Tactics[ | ]

Media[ | ]

Videos[ | ]



Cite error: <ref> tags exist for a group named "Rise Up Beta Patch notes", but no corresponding <references group="Rise Up Beta Patch notes"/> tag was found